/*
 * This file is part of aion-lightning <aion-lightning.com>.
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package ai.worlds.tiamarantasEye;

import ai.GeneralNpcAI2;

import com.aionemu.gameserver.ai2.AI2Actions;
import com.aionemu.gameserver.ai2.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.services.NpcShoutsService;


/**
 * @author cheatkiller
 *
 */
@AIName("limbrender")
public class LimbRenderAI2 extends GeneralNpcAI2 {
	
	int attackCount;
	
	@Override
	public void handleAttack(Creature creature) {
		super.handleAttack(creature);
		attackCount++;
		NpcShoutsService.getInstance().sendMsg(getOwner(), 1401462);
		if(attackCount == 100) {
			attackCount = 0;
			AI2Actions.useSkill(this, 20655);
			NpcShoutsService.getInstance().sendMsg(getOwner(), 1401463);
		}
	}

	@Override
	public int modifyDamage(int damage) {
		return 1;
	}
	
	@Override
	protected void handleSpawned() {
		super.handleSpawned();
		NpcShoutsService.getInstance().sendMsg(getOwner(), 1401461);
	}
}